Animation
This is some of my animations. Just like life, learning never stops. Keep animating, keep training, keep trying. I'm far away from perfect, any comments and/or critiques would be very welcomed.
3D Modeling
When I was moving on from 2D Artist onto 3D, modeling was my first stepping stone. Go check it out.
2D Artwork
Before the Hilma-as-animator time has come, I was more as a 2D artist. I love sketching, digital painting, and making comics. Although I don't do all of that much lately, I still sketch and paint in my spare time.
Photography
It's a good training and application of cinematography. Plus I make alot of friends by it. I didn't have wide knowlededge of any photography techniques. I just use basic theory + my cinematography senses and skill. So I'm quite happy when alot of people love my works.
Animation Showreel
My newest reel. Click on picture for Youtube link, or click here for Vimeo version.
Jul 23, 2013
Mar 1, 2013
Black Rock Shooter
Black Rock Shooter by ~hifarry on deviantART
Some step by step progress:
And the final version, I decided to remove the red because it's kind of ruining BRS colour pallete:
Feb 12, 2013
Jan 15, 2013
Free RIG: Joan of Arc
Modeler by Sigit Hermawan
Rig by Roy(R2Y)
My friend/colleague just made an awesome free RIG.
It's free to use for any non commercial project, but please keep the artist's credit.
You can get it from Roy's blog.
Maybe sometimes I'll try this rig myself.
IndoCG Animation Challenge #9: Parkour
So I've decided to join this competition. The theme is interesting and I need to animate with 3dsMax after a long time or else I'll forgot how to do it.
The challenge is about parkour. Fun body mechanic.
The administrator of the challenge is kind enough to share many awesome references. It's more than enough for me, far from enough, therefore I went to editing software and cut just the movement I need and put them into one single clip so It will be easier for me to study from it.
The video became a great guide and it's quite tight for me not to wander around into ideas that is too far from what has been needed.
Time to start animating.
Somehow I enjoy doing this animation with straight ahead animation. It's fun, surprising, and challenging. It's not a good method for team work and industry I warn you. But since it's a personal work and free to do thing, I jump into it and really, it sucks me into deep pool of fun and curiosity of how my own work will become in the end.
First day in doing it. The start always the hardest and the longest to do. I did it o the weekend but lead me into only approximately 60 frames on 25 fps PAL video format. Started from 10 AM and post it in around 2 AM next morning
2nd day the excitement begins. Ideas flew faster.
[Will be edited for the next progress]