This is some of my animations. Just like life, learning never stops. Keep animating, keep training, keep trying. I'm far away from perfect, any comments and/or critiques would be very welcomed.

3D Modeling

When I was moving on from 2D Artist onto 3D, modeling was my first stepping stone. Go check it out.

2D Artwork

Before the Hilma-as-animator time has come, I was more as a 2D artist. I love sketching, digital painting, and making comics. Although I don't do all of that much lately, I still sketch and paint in my spare time.


It's a good training and application of cinematography. Plus I make alot of friends by it. I didn't have wide knowlededge of any photography techniques. I just use basic theory + my cinematography senses and skill. So I'm quite happy when alot of people love my works.

Animation Showreel

My newest reel. Click on picture for Youtube link, or click here for Vimeo version.

Jul 23, 2013

Attack on Titan

Shingeki No Kyojin aka Attack On Titan Fanart.
I'm not sure this scene happened in the anime, but I would love to watch this happens.

Step by step progress:

Final (Click to enlarge):

Mar 1, 2013

Black Rock Shooter

Black Rock Shooter by ~hifarry on deviantART

Some step by step progress:

And the final version, I decided to remove the red because it's kind of ruining BRS colour pallete:

Feb 12, 2013

Hatsune Miku Fanart

Hatsune Miku by ~hifarry on deviantART

Work in progress:

And the final:

Jan 15, 2013

Free RIG: Joan of Arc


Modeler by Sigit Hermawan
Rig by Roy(R2Y)

My friend/colleague just made an awesome free RIG.
It's free to use for any non commercial project, but please keep the artist's credit.
You can get it from Roy's blog.

Maybe sometimes I'll try this rig myself.

Daughter Of The Creed

Assassin's Creed Fanart
Daughter Of The Creed by ~hifarry on deviantART

IndoCG Animation Challenge #9: Parkour

So I've decided to join this competition. The theme is interesting and I need to animate with 3dsMax after a long time or else I'll forgot how to do it.
The challenge is about parkour. Fun body mechanic.

The administrator of the challenge is kind enough to share many awesome references. It's more than enough for me, far from enough, therefore I went to editing software and cut just the movement I need and put them into one single clip so It will be easier for me to study from it.

The video became a great guide and it's quite tight for me not to wander around into ideas that is too far from what has been needed.

Time to start animating.

Somehow I enjoy doing this animation with straight ahead animation. It's fun, surprising, and challenging. It's not a good method for team work and industry I warn you. But since it's a personal work and free to do thing, I jump into it and really, it sucks me into deep pool of fun and curiosity of how my own work will become in the end.

First day in doing it. The start always the hardest and the longest to do. I did it o the weekend but lead me into only approximately 60 frames on 25 fps PAL video format. Started from 10 AM and post it in around 2 AM next morning

2nd day the excitement begins. Ideas flew faster.

[Will be edited for the next progress]

Oct 28, 2012

It has been forever I've abandon blogging.
And I guess now is a good time to get back to this good thing I've used to do.
Start by reviving the dead old chat box.


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