This is some of my animations. Just like life, learning never stops. Keep animating, keep training, keep trying. I'm far away from perfect, any comments and/or critiques would be very welcomed.

3D Modeling

When I was moving on from 2D Artist onto 3D, modeling was my first stepping stone. Go check it out.

2D Artwork

Before the Hilma-as-animator time has come, I was more as a 2D artist. I love sketching, digital painting, and making comics. Although I don't do all of that much lately, I still sketch and paint in my spare time.


It's a good training and application of cinematography. Plus I make alot of friends by it. I didn't have wide knowlededge of any photography techniques. I just use basic theory + my cinematography senses and skill. So I'm quite happy when alot of people love my works.

Animation Showreel

My newest reel. Click on picture for Youtube link, or click here for Vimeo version.

May 25, 2011


Quite active on digital painting now. Anime style!
Didn't count the time. Pretty long actually cause I'm wandering much when doing this. As usual, Wacom Intuos4 on Corel Painter X. I decide to use line art on the last time. Enjoy..

This is the uncensored version. Warning! Contain explicit nudity.

Dumped [Uncensored]:

May 24, 2011



May 23, 2011



de·kar /d├ękar/ v, men·de·kar v swordplaying; to fight with a sword;
pen·de·kar n 1 expert fighter (in sword play, etc.); 2 brave person (defends the weaks-etc); 3 hero; 4 swordmaster, 5 champion;

2 hours Wacom Intuos4 on Corel Painter X.

May 22, 2011

Character Animation Turning Back Tutorial

This is for colleague who asked me how to make character turning back in the fastest and simplest way. I did it in 11 minute, hope that's fast enough. For your watching and learning convenience, I speed up the video into 200% of the real duration.

The concept are first, make the key poses. Don't do the steps yet, just make her facing each potition she needs to make the movement.

Now, to make a steps, it sounds complex and you would get dizzy in no time if you make it one by one. Because actually, those steps goes only to the facing position. It doesn't look like stepping because it move the same time with body. To turn it into steps, you just need to adjust the timing. Any adjusting on the basic pose would usually be needed but it would be easier to do it later.
So, make her steps only by moving, copying [and eliminating if needed] the keyframes on the time bar. Here you can start to adjust the foot position for her convenience, make her turns back smoothly, and less like a drunken person with those ugly feet movements.

After feet look nice, go for the hip. Basically just make the pelvis move to counters the weight of her body when stepping. One basic concept: Hip goes to create weight that pulls the foot of the ground, so it moves first. And because foot is lighter, it lands faster than pelvis - which now moves later, creating the save landing for body [and pelvis] and prevents them from falling on the ground.

Now the stepping is done and look nice, you can start to put some delay and secondary motion on body, head and arms. Which one will start turning? Head or shoulder? That's of course depends on the case. (arm will move last, except she wants to punch or hit something).

May 21, 2011

New Face!

When viewing some blogs I just realized that now lot of people using the same blog theme with my previous one. It's not that special anymore. So i decided to make some massive blog facial change. Based from Solid Blogger Template created by Lasantha Bandara,
After a night of shaping up, here I present you the new look, the new spirit. Hope you like it.

May 18, 2011

Very-Much-Wanted compositing

I found it among trashes of my old abandoned blog. Guess I'm gonna sharing it here with you, guys.
This is the character model. It's still look too clean for the scene. Since it's for still image, I plan to make it dirtier on the compositing. This way is easier and often gives more expectable result.


As you can see it's still look empty and dull. There is only one ambient light, that's why i tried to put another element like wanted poster and a blue light from the opposite direction. I'm quite satisfied with that. I'll try to make it richer in photoshop.

Don't forget for zdepth render. It's very usefull for very light and machine friendly depth of field making:

Time for compositing:

At first, the explosion look like that. But after a lot of input it looks not real enough, make sense. So I tried to put more dirt and change the blast type of explosion into a real explosion. I also make the clothes dirtier and add some blood sprays on her body for more dramatic atmosphere.

Final adjusting to make the colors richer, and DONE :

Back to Jogja

Just to avoid any misguiding information about my location, I am back to the beloved Jogja city now. Took a work contract here in a more promising, fun, and experience making project in one Yogyakarta University's 3D Studio.


Step by step WIP.

Trying for speed painting. But I guess I did it too much and needs 2.25' total. Wacom Intuos 4 on Corel Painter X. It had been soooooo long since i paint. Try to break the routines here.

May 7, 2011

Jogja Cosplays for Japan 2011

Event background:

Royal Silk Foundation in cooperation with Hoshizora Foundation, Girlan Nusantara Foundation, Atsuki Community, Jogjakarta Entrepreneur Center, and all those who care about the disaster that befell Japan has held a "One Day Charity" with "Jogja Care for Japan - Let's Support and Learn from Japan " theme. "One Day Charity" is the culmination of a series of events that has been and is being conducted by some of the communities and people of Yogyakarta after the earthquake and tsunami that devastated several Japanese cities a month ago.


Saturday, March 26, 2011 · 10:00am - 9:00pm
Jogja Expo Center

All Indonesian cosplayers prayers goes for Japan
Cosplayer: Kana
Cosplayer: Chocho
Character : Rima Mashiro, Shugo Chara!

 Aika steals double handguns then BAM! A bad-ass Cardcaptor.

Cosplayer: Aika

Cosplayer: Chocho [Left], Aika[Right]

Cosplayer: Andrew


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