This is some of my animations. Just like life, learning never stops. Keep animating, keep training, keep trying. I'm far away from perfect, any comments and/or critiques would be very welcomed.

3D Modeling

When I was moving on from 2D Artist onto 3D, modeling was my first stepping stone. Go check it out.

2D Artwork

Before the Hilma-as-animator time has come, I was more as a 2D artist. I love sketching, digital painting, and making comics. Although I don't do all of that much lately, I still sketch and paint in my spare time.


It's a good training and application of cinematography. Plus I make alot of friends by it. I didn't have wide knowlededge of any photography techniques. I just use basic theory + my cinematography senses and skill. So I'm quite happy when alot of people love my works.

Animation Showreel

My newest reel. Click on picture for Youtube link, or click here for Vimeo version.

Aug 30, 2010

How I Met My Internet Customer Service

It has been 5 days that the internet in my home is dead!
What a pain. I can't live this way, unbearable, I am dying, need to.. Go to provider shop and make them revive it again! 3 sessions of "How I Met Your Mother" helped me alot bearing through that ..and kept me from making any progress in my animation exercise o_o;;
 Thanks God it does connected now, after a long debate with the shop customer service.
Now everything is back to normal, I can continue my animation now, but wait.. Made brings me session 4 of "How I Met Your Mother", nooooooooo.....!!

Half kidding. Fortunately I had done another acting clip.

..But seriously, I'm gonna watch the series now.

Aug 25, 2010

Punyu - Walks

Casual Walks

I always used template, note, or reference drawing to make walkycle. True, that solved the problem but it lacks some principles of understanding motion.
So I relearn it. 2 chapter of Richard Williams' Animator Survival Kit helps me alot. By knowing how and why we walk now I don't need note anymore. It's all about understanding.
If you feel like you were missing something in animation eventhough you already a professional in it, don't hesitate to goes way back for basical things. You'd be surprised by what you would find. It's just like what Richard Williams said, "You don't know what you don't know."
I need to watch the next chapter to make Punyu runs, so before that, here she is in casual walking in 12's. In the end it was become my 1st frame by frame animation. I think It's much better than the walkcycle without understanding of the basic which I ever made.


Wow, this is a little harder than the casual walk. Maybe it's because I am trying to make it more dinamic, not just a cycle, but more into a scene where she sneaks backward, turns her body, then sneaks forward.
Animator Survival Kits is still my holy guide on this one. Here is the first blocking.

Work In Progress 01 - Contact + Passing Position

I got trouble on the transition move between the backward-forward sneak, so I shot video of me and my friend doing the sneak for the reference . Thanks to Arief Suranto for the help.

Human Sneak Reference

Work In Progress 02 - Breakdown along with pose refinements

Aug 23, 2010

Light's Out!

It was 11.00 PM, raining, and I was alone at my house. I was doing walkcycle for Punyu when the electricity was suddenly out.
It is a third world country, electricity is out often. Yeah, that's suck. I couldn't sleep that early, my PSP battery was almost out and I got bored by games lately anyway. So I picked my camera, thanks God it still has lot of power, looked like I just full recharging it some times ago, and got creative with the lights shortage, wich was one pair of candles.

Aug 21, 2010

Animator Madness!

To all fellow animators, why so serious ?!
Video of us being crazy at work ..It is legal for animator to be crazy.

Aug 19, 2010

Punyu Doing Caramelldansen

Time to give Punyu animation. Let's start with simple but catchy animation. Caramelldansen!

Aug 17, 2010


Merdeka means free. I put that word as my post title because this is a special day for my country, Indonesia. In exactly 65 years ago, our nation finally got its freedom from the invader.
Now most of the heroes who did that are gone. Let's not make their sacrifice went in vain. Time for us the youngster to fight in our own way for this country.
As an artist, I will keep creating and doing my best on it.

I put new picture as a banner. Punyu's expression is 80% done, I can already use her. So here she is, and of course, the indepence spirit along with it.

Aug 16, 2010

Random Elite Shots

Playing Water
Kedung Kayang, Muntilan, Magelang, Central Java
Cherry Blossom Girl
Japan Exhibition - Indonesian University, Jakarta
The Bride
Fika&Lilik Wedding - Ponjong, Gnkidul, Yogyakarta
The Warmth of Silaturahmi 
Fika&Lilik Wedding - Ponjong, Gnkidul, Yogyakarta
Mbang Telon
Studiokasatmata - Sleman, Yogyakarta

Aug 14, 2010

Punyu Promotional Picture

Technically, she is the mascot of this website. I'm still in progress finishing her - need to add expression. Here is the progress so far. Maybe later I'd make her do the caramel dance xD

Aug 13, 2010

Kitchen Afternoon in Progress

I move this tutorial from my old blog here because one of my friend asks for it.
This isthe step by step  (really detail steps) of my "kitchen afternoon" artworks. the softwares I used is painter and a little photoshop for retouching. the hardware is wacom bamboo tablet. I forgot to count the time, but it was approx. 4-5 hours including the sketch. click the thumbnail for bigger images.

sketch and ink are done in traditional technic. I will retrace the lineart with digital pen later for more smooth lines.  ok, start to coloring. for the tone, lately I prefer to pick from real photo, since it give more realistic and predictable color combination. predictable means I looks for photo reference who had the tones and atmosphere that I need, then start to pick the color from it. so im like have plan how the pic gonna be, not totally random like what I had always did in earlier artworks. the photograph also gaves me the idea to added the sunlight effect that falls thru windows to the body.

advance colouring with painter.
like usual, my paint technique is just blocking then blending the colour. ill try other technic when im bored with this one :D. for now, this technic gives me the best result that I want. oh, and I even pick the environment color from the photograph.

well, not all tones had been pick from photograph. i also added my own green tone to make the color richer, also to make the dark area more darker.

paint the chair and, sorry guys but i need to add clothes to this character ;)

I achieve the whole atmospher tone in bottom right pic by retouching in photoshop and thats it. It's done!

Lit The Kitchen

A friends asked me how I lit the kitchen in the soundsync animation scene. So here's I'll share it with you. It's not a tutorial, I am not a technic expert. It use only a simple technique, the rest is about sense and watching a lot of movies.
I use vray renderer for this scene, It has simple and easy to use global illumination setting. Here's the scene's lighting position.

top view
front view

here's the setting for each light:

Setting for vray light1
Setting for vray light2

Vray renderer setting:

Another tips to enchance the visual is using the SSS Shader for the skin

Okay, you've technically done with the scene light set. Now for the render phase, it's a choice, but i suggest you to split the still background and the moving object (character and props) apart.
Since the background is not moving towards camera, you practically only need one frame to be rendered. For the real time rendering you only need to render the moving object and hide the still background with vray matte feature. Don't just use the hide object thingy or you'll missed the colour bouncing from object to the background vice versa, shadow, and would be a big problem if the still object is in front of the moving object.

final rendering
for 270 frames it needs about 3 hours long total rendering on my phenom PC.
And the final compositing

Aug 12, 2010

Just to make you noticed, I own the domain now. It links directly to this blogspot because I already love blogger system and don't want to waste my time to manage website and new layout, and money to hire somebody neither :D
..also lot of my favorit animators use blogspot too.

Aug 9, 2010

Que Sera Sera

No matter how peaceful you are, how safe the step you take, you can't live without conflict. Why? Because each person is pursuing their wants. It is impossible to make everyone happy, except you don't live for yourself. It is your way or their way, it is a hard decission.
If I could live more than once, then I'll try to make everyone happy, I'll live for them and get my dreams on the next other life. But I got to be realistic, and in this one short life, eventhough I never sure if I could reach the biggest dream, at least I'm gonna try to reach it.
I don't want to be hated deserter soldier, but again that is never my choice. Whatever will be, will be.

Sound Synchronization Animation [updated] Wins 1st Place!

ICG Animation Challenge number 3 is about sound sync. There is particular audio clip with sound effects that we need to make animation, any kind of activities which is synchronized to the audio.
Personally I prefer to do some acting animation, since I didn't have any personal animation about that yet. I even had PM the admin, but it look like they had different decission. Then I thought I would still tried to finish the animation, since it never a waste to have another seriously made animation. I would do the acting animation later by myself after I done with this.
Well, it's done now.
And before i get myself into the next animation, I ll share the sound sync video here first. It is on Vimeo video sharing site. Although it is heavier than youtube but you can play it frame by frame, also it's the competition rule.

Let's hope it wins something.

ICG Challenge III Soundsync from Hilma Khuriroy on Vimeo.


God bless, this animation wins the ICG Challenge on the first place, thanks to all the voters and the judges.
For the rewards I've got some professional critiques that is very useful for my learning. Here I'll share them with you. Or you can just go directly to the forum, here.

Yay! It's on the ICG front art.

critique from Rini Sugianto, lead animator from Blur Studio:
I really like this piece.. I would choose it as the winner, BUT it doesn't sync with the audio. Unfortunately since it doesn't complete the challenged, I can't give the highest score.
I think the idea is great. the ball with the tail is awesome . It gets a little to complicated when he tried to hit the ball . But with some more work and put more weight on the swing , i think it would work . Similar thing with the hit to the table. The movement needs more weight. It has to hit the table harder and then he needs some recovery time to absord the impact.
But overall idea is there. Just need some polish

Tirza Angelica:
Story idea nya bagus & menarik... tapi ada bbrp hal minor yg bisa diperbaiki utk membuat animationnya lbh baik:
- Di frame 000, ati2 dgn pose wrist tangan kanan si chef. Terlalu patah & tidak natural. Hal yg sama terjadi bbrp kali, misalnya di frame 178-184.
- Juga ati2 dgn penetration: frame 179-180 (tangan kanan nembus ke meja), 185 (nembus ke topi), 191-195 (nembus meja lagi), 211 (ujung stick nembus ke box).
- Di pose terakhir (pingsan di lantai) si chef badannya floating... pastikan nempel di lantai.
- wkt binatangnya ngegigit tangan si chef, silhouette nya terlalu overlapping  (binatang dgn tangan) sehingga kurang keliatan jelas kalo dia ngegigit tangan si chef... akan lebih bagus kalo awalnya ada jarak dl antara binatang dgn tangan chef, lalu kasih liat thought process si binatang sampe kemudian dia memutuskan utk mengigit tangan si chef... Aku liat hifarry udah buat hal itu, cuma aja krn dari awal shot si binatang ekornya gerak2 terus, ga keliatan jelas emosi nya.. apakah dia takut, ga sadar kl dia dlm bahaya, happy, atau apa? Krn ga ada muka, lengan & kaki, satu2nya cara utk mengconvey feeling & emotion dia adalah lewat body movement (badan & ekor)... & harus ada perubahan emotion (supaya keliatan jalan pikirannya). Misalnya aja, wkt pertama, dia ketakutan krn mau dibunuh & dia gemeteran... lalu wkt si chef lepas pegangannya, si binatang sadar lalu melihat ada kesempatan utk self defense, liat ke chef lalu liat ke tangan chef.. antic... lalu menerkam tangan si chef.
- Ati2 jg dgn kaki... krn gerakan badan, kaki jadi ketarik2 & jadi banyak jinjit2. Jadi terkesan kyk kakinya stuck nempel di lantai & badan gerak2 sendiri, instead of weight dari badan ditopang oleh kaki.
But overall it's a good piece & fun to watch. Good work!

Jebbie Barrios:
The idea is Cool. The humor is also amazing. It just needs some kind of a substance as an ingredients for an outrageous animation,--more push on the action will work.
The character has to show the clarity of action before lifting the knife,he has to lift the knife, have the audience read it before lifting it up...--a clear way to communicate to the viewer. Also, a basic requirement in animation.
But, it has a style of its own,--apart from what we used to see. Wonderful touched of humor though. This one is unique thats why I choose this one as first.
To sum it up; the style itself is a winner.

Aditya Triantoro:
Good job!
Penambahan detail suasana “dapur masak” menambahkan cerita menjadi lebih jelas, effort yang baik. Nice simple story telling.
Secara keseluruhan, timing action & movement masih terasa sangat ada Ease-in/ ease out, yg justru menambahkan weight inside the shot,dan temponya terlalu monoton..dimana akan lebih baik ada pause, or tempo irama timingnya sedikit abstract. Disini juga si Chef keliatan “staged” bgt, bukan seolah2 ketidak sengajaan..dari dia mulai ngambil golok, reaction, gigit, muter2, dan yg paling ketara adalah pas si chef ngambil stick utk mukul si bola..
example from your shot, this was the impression that I got.
frame 157 - 252
“he knows the stick is there, and he needs to pick it up, and hit the ball, the chef spins around and falls down..”
in which it could have been (example).
“what should I do? (panic), oh I need to reach that stick, grab the stick, do a HUGE antic (exaggeration), Hit the ball, miss the ball, the ball moved so fast and made the chef spin around, and caused the stick to hit him in the face, then fall down.”
so, what im trying to say is,
the challenge is actually how to deliver information to the audience as clear as you can, and using time wisely so everything is clean and simple.
anyways, again, Good Job!

Aug 8, 2010

KASUMI Dead Or Alive Action Figure

Dead Or Alive KASUMI c2 version, sculpted by Katayama Hiroki, Max Factory 1/6 Scale Painted Figure, Heights 18cm.

Fate/Hollow Ataraxia Action Figure

Fate/Hollow Ataraxia 1/8 scale Rider bikini version with a surfboard, Hobby Japan, sculpted by Yoshi, heights 20cm tall and comes with a purple display base.
I removed the glass board from my living room table and used the table oceanic design for this photo session. LMAO.

picture updated 08/08/2010

Aug 7, 2010

Good Inspiration

A good music could lead into an inspiration for a good design. Some even has nice and positive lyrics that pull us into another world. Sounds like another inspiration for setting and story, eh? :)

Works for me.

Jimmy Eat World - The Middle

Don't write yourself off yet.
It's only in your head you feel left out,
Or looked down on.
Just try your best,
Try everything you can.
And don't you worry what they tell themselves
When you're away.

It just takes some time,
little girl, you're in the middle of the ride.
Everything, everything will be just fine,
Everything, everything will be alright. (alright)

You know they're all the same.
You know you're doing better on your own, (on your own)
So don't buy in.
Live right now.
Yeah, just be yourself.
It doesn't matter if it's good enough (good enough)
For someone else.

Hey, don't write yourself off yet.
It's only in your head you feel left out, (feel left out)
Or looked down on.
Just do your best, (just do your best)
Do everything you can. (do everything you can)
And don't you worry what their bitter hearts (bitter hearts)
Are gonna say.

character designs that had been made while listening to this music, a little girl is a must :D

Basic Animations

Almost 2 years ago, with Bayu Sulistyo as a mentor, I was resetting my animation learning and back into basic. Using Animation Mentor curiculum as a guide I started to learn bouncing balls, balls with tail, et cetera animations and and it gave me a precise and conceptual understanding about curve and timing.
I dig my harddrive for the files then re-render and compose it into one clip because I know this could be useful as a part of my animation reel later.

Aug 2, 2010

Call Me Stupid - Acting Animation

Okay, it's time to get in deep with acting area. If we never start we never move forward.
But let's starting with the short one though. I got the sound clip from 11 second club animation forum and I need around 4 days apart from work hours to finish this clip. Thank's to my colleague Made Dimas Wirawan for the idea about story and the setting, which made this short video to be more make sense, and even funnier. Lol.

Aug 1, 2010

The Best Motivator is Yourself

Lots of people blogging because they want it to be read and commented. They are asking for friends, collegas, families, and everyone else to be commenting to their posts. They would be sad if their blog was quiet and didn't has alot of visitors. In the end, they doesn't have enough motivation to write the new post, being lazy, and give up on the blog.

Lots of people shows their works, their arts, their sweats to other people so it could be enjoyed, admired, commented or even criticized. Being responded sure as hell is exciting. They felt exist. What a damn big motivation.

But when that happened is the contrary, then so does the motivation and spirit. In the end, they didn't even have enough motivation to make another piece,  being lazy, and give up on the work. Now the work they did is not fun anymore, It's only a job. Job, is not part of the fun.

I was like that sometimes ago, and it led me into a big giant lazyness and demotivation.

But now i realize, being exist is not about how you have been known by other people. No, people not always objective. Let say u scores 90 and their friend scores 85, they're gonna see, unconciously, that their friend is better than you.

Being exist is more about you've been known by yourself. It is you, YOU, the most important and only person needs to know that you are there, alive, and kicking. That is the best motivation. Blog because you like to record your steps, not because you want to be commented. Animate because you're enjoying each step you make to play God, breathing life into a soulless 3D doll, happy to see it move and act as your creation.
Then, you don't need a free time to do some free time job, since it's enjoyable more than TVs, movies, and games, you would move aside some playtime and fill it with blogging and personal project.
After some times had pass, you ll realize that you've already post lots on your blog, then people will start visiting. You ll realize that you produce lots of decent animations, that you ready to make a reel.

You do it because you love it. It is fun, it is playing, we have 8 hours each day in life to play and that's enough to make alot of posts or an amazing personal jobs. Didn't count if you sleep less than 8 hours.

At least that works for me. In the last 3 months my reel almost ready and in the last week I write this much on my blog.

The Voting Has Begun!

This is the voting for ICG Animation Challenge III about sound synchronization. I am participating in this one and already shared my video here on the previous post. If any of you want to visit the voting, please do, take a look and it would be really appreciated if u were participating in the voting. You need to have ICG account though, but it's free.
And here's the link for the voting.

Vote the best videos according to your judging. May the best three win!

Lovina in Step by Step

This is actually done earlier than the Miku painting, but I'm still gonna upload it. Using the famous grayscale value technique. Guess I'm still newb to it.


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