This is some of my animations. Just like life, learning never stops. Keep animating, keep training, keep trying. I'm far away from perfect, any comments and/or critiques would be very welcomed.

3D Modeling

When I was moving on from 2D Artist onto 3D, modeling was my first stepping stone. Go check it out.

2D Artwork

Before the Hilma-as-animator time has come, I was more as a 2D artist. I love sketching, digital painting, and making comics. Although I don't do all of that much lately, I still sketch and paint in my spare time.


It's a good training and application of cinematography. Plus I make alot of friends by it. I didn't have wide knowlededge of any photography techniques. I just use basic theory + my cinematography senses and skill. So I'm quite happy when alot of people love my works.

Animation Showreel

My newest reel. Click on picture for Youtube link, or click here for Vimeo version.

Dec 22, 2010

I Still Don't Know What This Is [Title Might Be Changed Later]

Still some vague project in mind. I have many directions for developing the project. Too many choices, which I try to keep simple and realizable. So I won't give any other clue than the current WIP because I don't want to promise anything. Let's just do it in a breeze.

Soldier - WIP 01, the design sets forth from random doodle that I had upload previously.

Rigging and skinning, time to pose stupid. [I removed the shoulder armor, hard to skin and didn't quite match with the style]
Soldier weapon. Design based from real weapon which I modified

Animation Test 01 - WIP 01

Animation Test 01 - WIP 02

Animation Test 01 - WIP 03

Dec 21, 2010

Cosplay at Kickfest

Ragnarok Online: Assassin
Model: Chocho

[unknown yet]
Model: Aika

Model: Dina


Dec 16, 2010

Ezio's Assassin's Creed II Action Figure

Assassin's Creed II Ezio Auditore de Firenze Master Assassin. NECA, Player Select.
For this photo session, a tripod allows me to use ISO 100 in a low light room in the midnight and still delivering a crisp, bright, and noiseless pictures, oh how I love this new tool..


I use timer to minimize shakey taking, therefore low shutter speed is not a problem anymore since I didn't need to touch the camera while it works taking the picture. By using room's neon low lighting and a candle for a yellow cast, the color is pretty rich. Combine it with Photoshop's curve adjustment, we get a classic color mating. Indigo + Gamboge.


Sometimes I play with low shutter speed and move the candle light for pretty effect. Camera tends to catch object with more light -in this case a candle's fire- easier than the one without. I try to move my hands in front of camera in a very low sutter speed, but I only got distinct blur. But when I subtitute it with candle light, here's what I've got.

Dec 5, 2010

Punyu Wallpapers

Spending time on weekend to make another Punyu's piccy. Actually I was trying to make a wallpaper for my Blackberry XD. Posing-Lighting-Rendering-Compositing.
The compositing elements. It is better to break the element like this then compose it on Photoshop or After Effect than to deliver all the works into the renderer because we would have more control on the final composition. Computer are worker, not creator. The creativity should be kept controlled by the man's hands.
The wallpaper version, 360x480 pixels. I needs to readjust position of character and text so it suits My 9530 layout
Here it is when applied. Pretty nifty, eh? Now My Storm is good to go
Because a friend ask me for the other wallpaper version, I tried to make some. The PSP, wide, and HD version, for now, and still accepting request for other resolution.

PSP [480x272 pixels]
Widescreen [1440x900 pixels]
Full HD [1920x1080 pixels]

Dec 4, 2010

Choosing between Omnia i900 and Blackberry Storm 9530

Rest in peace
That morning I woke up my Samsung Star S5233 cellphone's touchscreen suddenly inactive, totally. Sure the screen looked okay, normal, the keypad too, but it didn't respond any touch! I couldn't send or open message, open phonebook, etc. I could only call the last number that had calling me. A fully touchscreen phone that can't be touch? Hmmmm.. I bought it on the August 2009, so the warranty has been expired, ouch.
Then I guessed I need to get a new cellphone. So I did a little riset to find a new phone that suits me, the thing itself and [of course] the price. After long one day of browsing, reading, comparing. I had narrowing the selection into two: Samsung Omnia i900 and RIM Blackberry Storm 9530.

Why Omnia?
Samsung Omnia i900
I've been accustomed to touchscreen and Samsung. Omnia would give the feel like the upgrade of my good ol' Star. It has all what Star has plus alot of better things. Much more better processor, better technology, and my favorit OS: Windows Mobile. And personaly I really love the look. The only BIG drawback is it's an old released phone. It has been discontinued so I wouldn't find the new item on the market, only the used one.

Why Storm?
RIM Blackberry Storm 9530
Blackberry has been a new phenomenon in Indonesia. Alot of people use it because of it's easy and user friendly internet service such as facebook, email, twitter etc. But I was holding back into getting it because of personal reason. I don't like Blackberry's keypad form, not style. It's more into it's physical look, I just don't like it. That was untill I found about Storm, a touchscreen version of Blackberry. Therefore, my personal Balckberry problem's solved.

So I decided to get Blackberry.

Nov 29, 2010

Punyu - Clay Project

This is me trying to learn some clay sculpting. I'm just doing it for fun due to the free leisure time on last weekend. The color is kinda rough because it's not dry yet, but I don't know if it would be better after dry, or not? I am a newb on this one. Learn a lot from this awesome guy. Work in progress..

Nov 24, 2010

Another Concepts

Just some doodling..

A Soldier

Punyu with some add-on outfit.

Nov 21, 2010

ICG Animation Challenge # 4: In-Game Action [Winner]

 Good news. I win the first place. Unlike the previous challenge which I always got highest vote but various liking from the jurors, this time they like my animation the most. That's a good progress. The other contestants also have pretty good animations. What a fun and experienceful challenge!
You can find the Jurors comments down the post.

Design of Punyu's sword, Omega.

In the end I remove the blue part of the sword, only because I need sword that looked light and fast. Punyu is a small girl with small figure, she is better to be an agile and nimble character rather than a heavy armed brutish orcish like.
I make her walkcycle to be a sneaky walk.

attack WIP, half combos, I think it needs a little more exaggeration. Too realistic is not interesting at all, guess I'll push it into hyper realistic

new update of the attack

I think I'm not satisfied with her finishing attack. Gotta think another one which will more cool and ultimatic [is that even a word?]

update on H-12

final progress rendered.


Rini Sugianto:

After judging the challanges for couple time.. I can see a lot of improvement on hiffary's work... I think this is one of the best work that he's done so far.
There isn't really much to critiques on this one.. the movement style fit the character.
If i am being really nit picky ... on the walk.. the head feels a little stiff and there is some jittery on the movement ( around frame 60-ish) and it looks like there's bit of a pop on the head also . The run feels good! right now it's really anime style of running.. but if you have to make it realistic.. the body needs to go up and down a little bit more .. and also the upper body doesn't really move right now.
The attack feels good..
the get hit ... the beginning part feels a little choppy ..
overall .. good job!

Jebbie Barrios:

The sneak walk is fine,but put it as a reminder that its much better to have it not cycled if you are entering a contest, intead used walking with an attitude in every step would make a difference.( e.g., on second or third step, lower the body, lift the arm a bit, have her squint, blink, apply more follow through on secondary action like hair etc.)

The same as in run as well...too much of a cycle and lacks some secondary actions such as follow through on hair and cloth on pants.

The fight scene is wonderful with a heart-melting acting and drama though still follow through is missing.

The material on the head is confusing as to whether it is a helmet or a hair. It moves like a steel and seemingly appears like a hair or a kind of soft elements. My experienced in designing on feature films suggest that she has no armour,-perhaps on the hand. So, I supposed its a hair and should move as a soft material.

That out-balanced on the fight scene,--it was nice. I would buy it.
All is perfect except for a bit of tweak on walk, run and follow through.

Wendra Alamanda:

pemahaman dan penerapan secondary motionnya sangat baik. jika walk fokus di kaki, maka gerakan tangan hanya mengikuti pergerakan kaki tersebut. trus selagi attack tangan kanan, tangan kiri mengimbangi gerakan animasinya. balance juga sudah cukup baik. mungkin bisa dilihat lagi tiap frame ato posenya, dimana pelvis dan berat tubuh karakter terfokus, dan bagaimana bentuk pose bahu dan tangan mengimbangi balance fokus berat tersebut. anticipation animationnya mungkin bisa dijadiin reference buat yg lain... smile

secara in game, attacknya masih terlihat terlalu rumit. terlalu bnyk perpindahan koordinat. jika ini game rpg yg 'in group/in party' karakter, attack itu mungkin bisa 'nabrak' karakter2 lain yg ada di sebelahnya (jika engine gamenya punya physique engine yg bagus, tentu tidak jd masalah). hit, timing kena attacknya mungkin masih bersinergi dengan hitnya. tp bagian akhir terlalu panjang. mungkin itu bisa jadi satu animasi sendiri, yaitu animasi 'die' (beberapa ingame punya animasi ini, karena tidak setiap attack lawannya lgsg mati). tapi disamping itu semua, animasinya oke, jd masukan diatas bisa diterapkan untuk animasi ingame lagi di kemudian hari. best luck! 

For the final vote and complete jurors comments and final decission, u can go directly here

Nov 20, 2010

Dragon Ball Z High Quality DX [HQDX] Figure Vol.6

Super Saiyan VEGETTO  [21 cm heights]

Super Saiyan 3 GOTENKS [16 cm heights]


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